![]() ![]() This site is presented to you AS IS, with no warranty, express or implied. If you are a minor or it is illegal for you to view nudity or mature images and language, do not proceed. The content of this web site is for mature viewers only and may not be suitable for minors. I really hope that we will see each other (again) at the next Convention.AMERICA TOURS is not responsible for the content of external internetīy entering this - Haunted America Tours web site, in exchange for use of this web site, you the user hereby agree to the following: It will be amazing.ĭestination Star Trek in Birmingham was truly a magic experience, and I am grateful to have had the privilege of being able to attend it. Nonetheless, you can still look out with anticipation to our 10 th anniversary in January. Typically for us, we were obviously as exact and as vague as we could be. Of course, a frequent question was what we have planned next for the game. Lead Environment Artist Scot Boyd was answering plenty of questions about the development of environments and interior maps, Lead Designer Tim Davies impressed many visitors with his many Master System Displays and his sheer endless background knowledge about ship design, and Mike and I could let our nerdiness run free and have exhaustive conversations about our favourite ships, missions, the Star Trek canon, and, yes, even bugs in the game. Besides codes for Lorca and Landry as bridge officers, we had pins, communicators, and patches as gifts for you. And no one had to leave our booth empty-handed. Some came to us to just say thanks, get a photo with us, or even get an autograph on their Collector's Edition of Star Trek Online. We asked every visitor to the booth if they'd heard of our game - and so many of you had been playing since the beta! The positive feedback we got from you players was overwhelming. ![]() However, the best part of this weekend was meeting STO players at our booth. We were also visited by Chase Masterson, who asked for a photo with us in front of our booth. You meet and greet old acquaintances, the programs and presentations are being rehearsed, and everyone asks themselves the same question: "Is today the day that we will meet some of our heroes from TV?" On Friday, we took to the stage with Anthony Rapp to talk about his work for Star Trek Online. Booths are being built, the first costumes can be spotted, and you can seize on the opportunity of an empty hall for a few special photos. If you've worked at a Star Trek Convention before, you will know how it feels to be there on the first day before it all starts for real. I say almost, because Ambassador Kael did steal someone's luggage, but luckily, that was solved quickly, so we could proceed to our first personal meeting over fish & chips and some amusing anecdotes. Thanks to our Communicators, the members of our Away Team were in constant contact, and getting there from different regions of the planet went almost without incident. ![]() The perfect opportunity to turn that thrill of anticipation into announcements, teasers, games, and of course, to prepare the Universal Translator for Europe's biggest Star Trek party. Of course, there was a lot of work to do. When I learned that our Away Team would go to Destination Star Trek in Birmingham, I had no idea what would await me there, and that it would turn out to be the best experience ever as a Community Manager. ![]()
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